AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in South America, Q2 2022
Explore the performance trends of the top 5 basketball games on Android in South America during Q2 2022. Discover insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, several basketball games on the Android platform saw varying performance trends in South America. Here’s a detailed look at the top 5 apps based on their weekly downloads, revenue, and active users.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS showcased a strong performance in terms of downloads and user engagement. Weekly downloads peaked at approximately 87.6K in mid-June, while weekly active users grew steadily from around 310K to 428K by the end of the quarter. Revenue trends were also positive, with weekly earnings increasing to approximately $2.54K by late June.
NBA 2K Mobile Basketball Game, published by 2K, Inc., experienced notable growth in downloads and revenue. The game saw a significant spike in downloads, reaching around 47.4K in mid-June. Active users also climbed from about 25.8K to 61.7K over the quarter. In terms of revenue, it peaked at approximately $1.89K in the third week of June.
Mini Basketball by Miniclip.com had a mixed performance. While downloads decreased initially, they picked up towards the end of the quarter, reaching around 32.1K in late June. Active users showed a similar trend, increasing from around 43.1K to 59.4K. Revenue saw a decline from approximately $1.9K at the beginning of the quarter to $651 by the end.
Basketball Stars: Multiplayer, another title by Miniclip.com, maintained a consistent performance in downloads and active users. Weekly downloads fluctuated around 50K, with a slight peak at 56K in early May. Active users remained stable, hovering around 180K throughout the quarter. Revenue saw a minor dip, ending at approximately $1K by the last week of June.
SLAM DUNK from TV Animation by Program Twenty Three had modest figures compared to the other titles. Downloads showed a gradual increase, peaking at around 824 in mid-June. Active users grew from approximately 848 to 1.15K over the quarter. Revenue also saw a steady rise, reaching around $1.25K by the first week of June.
These insights underline the dynamic nature of the mobile gaming market in South America. For more detailed analytics and insights, visit Sensor Tower.